Music, software, website updates and stories from earlier chapters of the site.

โœจ Reflecting on 2025: A Year of Building, Creating, and Looking Ahead

Personal

Hey everyone,

As 2025 comes to a close, I wanted to look back on what has been a huge year of learning and growth. I dove into different programming languages and created tools like melcom's FFmpeg Audio Normalizer, which I hope has made life easier for fellow creators managing audio for platforms like YouTube and Spotify. ๐Ÿ› ๏ธ

On the music front, I spent a lot of time learning FL Studio, but I remain faithful to OpenMPT for building my own unique samples and instruments with VST plugins. I also contributed to a major collaborative project set to be released in 2026, featuring one (or maybe even two) massive tracks from me-we'll see how the runtimes turn out!

A Personal Wish for 2026

I would love for my new tracks, as well as my old ones (and the even older mod files), to get more attention and downloads. I know that my tracks don't really-or rather, less and less-sound like the typical demoscene style. But then again, hasn't that always been the case for me?

Anyway, I would just be happy to see more downloads. I promote my work enough, and I'm also active on platforms like Bsky, where you're always welcome to visit me. Feedback? I often ask myself, what is that? I simply get no feedback, no matter how good a track might be. Even some of the big musicians from the demoscene are stumped; they're enthusiastic about my work themselves but don't understand the lack of engagement either and are out of ideas on how to help.

So, those are the "little things" I'm simply wishing for more of in 2026.

Have a great start to the new year, and take care.

All the best,
melcom

๐Ÿš€ My Creations Have a New Home on GitHub!

Projects
melcom-creations on GitHub

All my open-source projects are now centralized in one place.

To better share my work with the community, I've moved all my creative projects to GitHub. This new profile serves as the official, central hub for everything I've built, from software tools to the source code of this very website.

You can now find the latest versions and source code for:

  • FFmpeg Audio Normalizer
  • GhostKey Sentinel
  • Highlighter with X Userscript

This makes it easier for everyone to download the tools, view the code, and follow along with future developments.

๐ŸŽต New Track: Monsters

Music
Monsters

My latest track is now online. It explores a quiet descent-one that begins in childhood and ends in something far more unsettling. The rest is for you to discover. ๐Ÿ‘ป Happy Halloween ๐ŸŽƒ

๐Ÿš€ melcom's FFmpeg Audio Normalizer v3.0.0 (Halloween Edition)

Software
melcom's FFmpeg Audio Normalizer v3.0.0

A Complete Rewrite with Batch Processing and a New UI

I'm thrilled to announce the official release of the FFmpeg Audio Normalizer v3.0.0 (Halloween Edition)! ๐ŸŽƒ This version is not just an update; it's a complete rewrite from the ground up, designed to be more powerful, stable, and user-friendly.

The biggest highlights of this major overhaul include:

  • Batch Processing: The most requested feature is here! Add multiple files or entire folders and normalize them all in one go.
  • Integrated Audio Player: A new mini-player lets you preview tracks with full playlist controls before you process them.
  • Modern, Redesigned UI: The interface has been completely redesigned for a more intuitive and efficient workflow.
  • Increased Stability: Thanks to a new threading model, the application is now more robust and responsive than ever.

๐Ÿ“ฑ Website Now Mobile-Friendly!

Website
A screenshot of the website's new mobile view

This is a first draft, and your feedback is welcome.

I've just rolled out an update to make the website much easier to read and navigate on mobile devices. The layout should now adapt cleanly to smaller screens, so you no longer have to zoom and pan around.

Since I personally don't browse the web on my phone very often, I consider this new mobile view a 'first draft.' I've tested it, but real-world use is the best test.

If you're a mobile user and have any suggestions, or if you notice anything that looks odd or could be improved, I would be very grateful to hear from you. Please feel free to send me a message via the contact page. Thanks for your help!

๐ŸŽƒ Sneak Peek: FFmpeg Audio Normalizer v3 (Halloween Edition)

Preview
melcom's FFmpeg Audio Normalizer v3 Halloween Edition

A Major Overhaul is Coming!

I'm excited to give you a first look at the next major version of the FFmpeg Audio Normalizer. Version 3 is a complete rework from the ground up, focusing on a much more powerful and flexible workflow.

Key improvements over v2.2.2 will include:

  • Batch Processing: Normalize entire folders or multiple files at once.
  • Modern, Redesigned UI: A new, intuitive layout to manage your file lists and settings.
  • Output Format Details: Get instant information about the technical specs of each output format before you normalize.

If all goes well, I'm planning to release the Halloween Edition (HE) right on time for Halloween. Stay tuned!

๐Ÿš€ melcom's FFmpeg Audio Normalizer v2.2.2 Released!

Software
melcom's FFmpeg Audio Normalizer v2.2.2

Featuring Audio Previews and a Real-Time Process Log

I'm happy to announce a significant update to my FFmpeg Audio Normalizer. Version 2.2.2 introduces two powerful features designed to improve your workflow and provide much better feedback during the normalization process.

  • New Audio Preview: You can now use the new "Play" and "Stop" buttons to instantly listen to your selected audio file before processing. This helps ensure you've loaded the correct track without leaving the application.
  • Live Process Information: The process window has been completely overhauled. It now shows a real-time log of FFmpeg's output, so you can see exactly what's happening at every step. A scrollbar has also been added for convenience.

๐Ÿš€ New Home on GitHub Pages!

Website
New Website on GitHub Pages

A Faster, Modern Experience

I'm excited to announce that the website has officially moved from Blogger to a new, modern platform hosted on GitHub Pages.

This move was a big project, but it brings some fantastic benefits. The new site is built with pure HTML and CSS, making it significantly faster, cleaner, and more reliable. It also gives me complete control to make updates and add new features more easily in the future.

All the music and content you're used to are still here, just in a much speedier package. Thanks for your support during this transition. I hope you enjoy the new experience!

Please note: I'll be actively working on the site today and over the next few days to iron out any kinks. If you happen to notice any temporary issues, please just wait a few minutes and refresh. Thank you for your patience!

Cheers,
melcom

๐ŸŽต New Track: Silk & Sax

Music
Silk & Sax

Silk & Sax

I'm really happy to share my new track, "Silk & Sax." This one is very special to me because it marks my first-ever musical collaboration with my girlfriend, Florence Heart, who contributed her amazing saxophone skills.

โ–บ melcom's FFmpeg Audio Normalizer! v2.2.1

Software
melcom's FFmpeg Audio Normalizer v2.2.1

melcom's FFmpeg Audio Normalizer v2.2.1 (GUI Edition)

Version 2.2.1 of melcom's FFmpeg Audio Normalizer is now available. This update focuses on refined encoding settings for AAC and OGG Vorbis.

The tool normalizes the volume of audio files using FFmpeg and features a graphical user interface (GUI) for straightforward operation.

โ–บ melcom's chiptune archive now on scene.org

Archive

Almost 20 years ago, some demosceners and I got together with the idea to build a chiptune archive. We received incredible support from the community, especially from our IRC channel #coders.ger and the website back2roots.org. As more tracks were sent in, the archive grew, but it was discontinued shortly after I left the demoscene in 2004.

Only one snapshot of this archive from February 5, 2005, survived. It was backed up and eventually made its way to archive.org. Today, I'm thrilled to announce it has found a new, permanent home on scene.org!

melcom's ChipTune Archive (2005-02-05) contains:

  • Over 2,000 classic adlib modules
  • Over 4,200 classic chiptune modules
  • Over 1,700 classic ym modules

I recommend XMPlay for listening, but you will need various plugins to play all the modules. If you have trouble finding them, just write to me, and I'll help you out.

A huge thank you to menace for making this possible by hosting the archive on Scene.org. Thanks, man!

Regards,
melcom

โ–บ Exciting Things in the Works!

Personal

Hey everyone ๐Ÿ‘‹

Itโ€™s been a bit quiet lately, so hereโ€™s a quick update! Iโ€™m currently working on several exciting music projects ๐ŸŽถ

First, I'm part of a collaborative release set to drop later this year or early next. Alongside that, Iโ€™m also crafting a brand-new solo album called "Klangwelten" - something very close to my heart.

Most of my time is spent learning and working with FL Studio, while also creating custom instruments and samples in OpenMPT using VST plugins. Itโ€™s a slow but creative process that keeps me inspired and evolving.

Rest assured: the new material is shaping up to be some of my best yet! I shared early previews with a good friend from the demoscene, and the feedback was amazing. ๐Ÿ™

Thanks for sticking with me and for all your support! โค๏ธ

If you'd like more frequent updates, feel free to follow me on Bluesky.

Stay creative,
melcom